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Tag: Minnesota Jobs |
Cartoon
Laws of Physics
Cartoon Law I All principles of gravity are negated by fear. Psychic forces are sufficient in most bodies for a shock to propel them directly away from the earth's surface. A spooky noise or an adversary's signature sound will induce motion upward, usually to the cradle of a chandelier, a treetop, or the crest of a flagpole. The feet of a character who is running or the wheels of a speeding auto need never touch the ground, especially when in flight. Cartoon Law II As speed increases, objects can be in several places at once. This is particularly true of tooth-and-claw fights, in which a character's head may be glimpsed emerging from the cloud of altercation at several places simultaneously. This effect is common as well among bodies that are spinning or being throttled. At manic high speeds, the wacky guy may ricochet off walls to achieve the velocity required. Cartoon Law III Certain bodies can pass through solid walls painted to resemble tunnel entrances; others cannot. This trompe l'oeil inconsistency has baffled generations, but at least it is known that whoever paints an entrance on a wall's surface to trick an opponent will be unable to pursue him into this theoretical space. The painter is flattened against the wall when he attempts to follow into the painting. This is ultimately a problem of art, not of science. Cartoon Law IV Any violent rearrangement of feline matter is impermanent. Cartoon cats possess even more deaths than the traditional nine lives might comfortably afford. They can be decimated, spliced, splayed, accordion-pleated, spindled, or disassembled, but they cannot be destroyed. After a few moments of blinking self pity, they re-inflate, elongate, snap back, or solidify. Corollary: A cat will assume the shape of its container. Cartoon Law V Everything falls faster than an anvil. Cartoon Law VI For every vengeance there is an equal and opposite revengeance. This is the one law of animated cartoon motion that also applies to the physical world at large. For that reason, we need the relief of watching it happen to a duck instead. Source: "laird@cs.byu.edu"
Three Ways to Say 'NO' Guarding your time and energyand staying on good terms with otherscould depend on saying "No" to requests in one of these ways: "No"
plus a reason. When you dont want to come across as difficult
or uncooperative, say something such as, "I cant help you because
"
Then offer an acceptable reason.
How Do Your Ideas Rate? Running your ideas through this checklist can help you decide which ones offer the biggest benefit: Viability. Can we
easily carry out the idea? What are its risks and benefits? Can we market
it? Source: The Basics of Idea Generation, by Donna Greiner, Quality Resources, 902 Broadway, New York, NY 10010.
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